There is no level cap in Starfield. If you want to get all the perks, you have to hit level 300 something, but that will take eons, and right now, you probably just want to get a few levels here and there to grab that new skill or rank one up.
Well, after 90 hours, I have one method that will fill your XP bar quicker than anything that isn’t a flat-out exploit. But it requires uh, a borderline extinction event for local wildlife.
The XP farm is not Spacer bases or Crimson Fleet ships, it’s hunting down high level alien animals on planets. Here are the steps:
- Find the highest system you think you can manage to kill enemies in. I would say this is probably about 15-20 levels above what you actually are, as most enemies will be below that, just the higher ones will be the max of that system or a bit above.
- Within those systems, hunt for a planet where the description says it has “fauna,” that’s wildlife.
- Land, and see what’s there. You are looking for big creatures, preferably predators, but once you start shooting herbivores, they turn into predators real quick and there’s no XP difference. In my example here, I found a planet with level 70 “Lionbears” which as you might expect, are pretty hostile. In my first, non-NG+ playthrough there was a planet with a lot of flying creatures you could pop like balloons from the ground (but now I can’t remember where it is). Place an outpost beacon on the planet you find. That serves to both mark it, makes it a warp point to get back to it.
- Once you’ve found your planet, you want to use your weapons with the least amount of ammo. This is usually going to be single shot rifles or outright sniper rifles. There’s a reason people don’t go hunting with submachine guns in real life (well, also it’s illegal, but you know what I mean). You can try to go melee if you want for zero ammo usage, but those predators will tear you up and give you all sorts of wound statuses. It’s better to kill them from afar or kite them by shooting as they chase you, and you can jetpack up and away when need be.
Why wildlife? Because unlike enemy bases, which feature various levels of bad guys and a good amount of XP, there is no chasing people down hiding behind things, trekking through elaborate underbellies of facilities, picking locks, looting everything, exploring. Don’t get me wrong, all of that is all well and good if you’re trying to find cool things or looting, but for pure XP gain, the wildlife massacre strategy is the way to go.
On the good planets, the wildlife is everywhere. You can land at your outpost beacon and just venture out and start farming packs of alien animals. Most will be in clusters so it’s 300, 400, 500 XP in genuinely just a few seconds if you haven’t gone overboard with overleveled enemies.
It’s a weird system, and a contrast to one of the worst ways to farm XP, actual quests. If you’re lucky a quest will make you kill things for XP that way, but many don’t and you end up with like, 100-250 XP at the end. Very lame.
So yeah, sorry alien wildlife, but we need skill points.
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